/*
 * This is Melet, a salary slip designer. Feed it with data regarding to salary payment, prepare it for print through the graphical presentation, and you have it done.
 * Copyright (C) 2014, AFDiaX
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * This program is based on UMLet, a Free UML Tool for Fast UML Diagrams.
 * To contact the authors of UMLet visit https://code.google.com/p/umlet/people/list
 * To contact the authors of Melet visit https://gna.org/users/gabocze
 */
package com.baselet.element.elementnew.uml;

import com.baselet.control.basics.geom.PointDouble;
import com.baselet.control.enums.ElementId;
import com.baselet.diagram.draw.DrawHandler;
import com.baselet.element.NewGridElement;
import com.baselet.element.facet.PropertiesParserState;
import com.baselet.element.facet.Settings;
import com.baselet.element.settings.SettingsText;

public class Note extends NewGridElement {

	@Override
	protected Settings createSettings() {
		return new SettingsText();
	}

	@Override
	public ElementId getId() {
		return ElementId.UMLNote;
	}

	private static final int CORNER = 12;

	@Override
	protected void drawCommonContent(DrawHandler drawer, PropertiesParserState state) {
		int w = getRealSize().width;
		int h = getRealSize().height;
		drawer.drawLines(p(0, 0), p(w - CORNER, 0), p(w, CORNER), p(w, h), p(0, h), p(0, 0));
		drawer.drawLines(p(w - CORNER, 0), p(w - CORNER, CORNER), p(w, CORNER));
	}

	private PointDouble p(double x, double y) {
		return new PointDouble(x, y);
	}

}
